Contraptions Design Specification
"The Ship Game 4.5"
Widgets, whatsits, dohickies and thingamabobs
By Kenneth Manta
Section 1.1.x: Overview
Specification Index
For notes on game design specs see Here
-------- 1. Overview--------
- Overview: The Design Treatment
- Feeling of the game: Charactor Design, What are you? Story? Tribe of warring fetuses.
- Phychological reasons for aspects of the game: Feeling of accomplishment.
- GUI Design
- Coding Conventions and Patterns
- Terminology for game character
---- 2. Generic Gameplay----
- Gameplay description
--- 3. Gameplay Implementation---
- Object Hierarchy and Interation
- MasterSession: Holds the official session. The other sessions are Loose, undoable copies of the session.
- Game Session(Game Play): How the gameplay, physics and drawscreen interact
- Contraptions
- Contraption Editor
- Network Stucture
- Widgets: Parts on a grid that make up a contraption. Widget signals
- Widget Pointers: An easy way for scripts and other objects to reference widgets
- Input
- Dohickies: Widgets shoot out dohickies
- Whatnots: Static terrain objects
- Thingamabobs: Dynamic terrain objects
- Structure of Gameplay
- Scripting
- Maps
- AI
- Camera Control
--- 4. Specific Gameplay Modes---
- Modes of gameplay
- Solve Challenges
- Challenges
- Construct Contraption
- Network Battle
- Tutorial Design
---Game Screens---
- Contraption Edit Screen
------- 5. Art-------
- Graphic Bible: Style sheets and color schemes (i.e., pantone) for your characters and monsters.
- Artwork Design
- Sound Design: evil, minor: A list of the sound effects and music tracks required in the game.
- Music Design
- Other: A list of all other materials which must be produced by the team: press materials, demos, screen shots, box art, manual, etc.
------ 6. Ideas------
- Future Ideas
----- 7. Physical-----
- File types and Location
- Hosts: Game Hosts and Server Hosts
- Instalation, Uninstall, Physical location on CPU
---- 8. Marketing----
- Contraption's Paraphanalia: The lighter, Poster, Cup
- Game Competitions
- Unconventional Forms of advertizing. ----Removed---- Discussion on questionable attributes of Contraptions to increase public attention. The boy who spilled the milk to gain attention If its questionable it has to be good.
- A discussion of game pricing, marketing strategy, and prizes.
--- 9. Development Plan---
- Current Work/ Schedule:A detailed project plan and schedule, including a preliminary assignment list for each member of the production team, a list of dependencies (i.e., a Pert chart), reasonable milestones, and contingency plans.
Notes
The terms Ship and Contraption will be used interchangably throughout this document.
Old Docs
Features
The Ship Game 4.5
Class Hierarchy
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