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Polyart.net News
Thursday September 6th, 2007 Development on The Ship Game has resumed after being on hold for two years.
During this time, new collision detection and response algorithms have been designed and have almost completely been integrated into The Ship Game.
Tuesday September 6th, 2005 ZZZZZZZzzzzzzzzzzz
Saturday January 8th, 2005 I have been optimizing collision detection in the polyart physics engine. A larger quantity of moving objects can now exist on each level. I will continue to optimize detection even further. Rest states have not yet been implemented.
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